// Posted by Joe on 09/22/2014 (2:21 AM)
The first experience we participated in, using the reconstructed LA live chatroom that was prevalent in the 90s to simply talk about the 90s brought me way back to my childhood. This second experience that I and three other of my classmates constructed and conducted, ironically, brought me back to high school. Not because of the topic, but because of the simulation format that was the catalyst of our experience. In the beginning stages of the production of our experience, I felt the direction it was going down was along the lines of Model UN, which I did in high school. Model UN would allow high school students with no real capability of impact or decisions on the massive realm that is international politics, to assume a role in which what their decisions really did have an impact on the “world.” This interactable aspect was most prevalent in the third section of the experience, in which we were presented with hypothetical situations and make real decisions about hugely important events within the world of cyber security and surveillance. In this way, we are let in on a realm that we normally can not even conceive affecting. The topic of cyber security is particularly applicable as the topic is not well understood by the masses and thus only a small number of entities interact in the world of cyber freedom. As each of us were given the task of assuming the identity of these few and limited characters involved in this world, we were forced to make decisions and arguments according to each of their positions. This forum brought out in clear display the vast number of different and interdependent agendas that each of the players have. Each decision would undoubtedly have an effect on at least two other parties in the forum, showing how the world of cybernetics is one complex and adjusting system that contains many interconnections.